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PART 01 컨텐츠 설계 및 개발의 기초
CHAPTER 01 컨텐츠 설계와 개발의 개요 ····················································11
1. 컨텐츠 설계와 개발의 특성 ··················································13
2. 체제적 교수설계ㆍ개발 ·······················································14
3. 체제적 교수설계ㆍ개발의 단계별 세부 활동 ································20
CHAPTER 02 기획 ···············································································27
1. 기획의 의의 ···································································29
2. 기획의 과정 ···································································30
CHAPTER 03 분석 ···············································································43
1. 분석의 개요 ···································································45
2. 요구 분석 ·····································································47
3. 학습 내용 분석 ·······························································52
4. 학습자 분석 ···································································63
5. 학습 환경 분석 ·······························································71
6. 학습 목표 진술 ·······························································74
CHAPTER 04 기획 및 분석의 실제 ····························································81
1. 기획의 실제 ···································································83
2. 분석의 실제 ···································································95
PART 02 컨텐츠 설계
CHAPTER 05 컨텐츠 설계의 기초 ····························································119
1. 교수설계의 의미와 특성 ····················································121
2. 설계개요서 ···································································124
3. 학습 흐름도 ··································································129
4. 내용 구성 원고 ······························································137
5. 스토리보드 ···································································142
CHAPTER 06 교수설계 이론 ··································································159
1. 교수설계 이론의 인식론적 관점과 학습 이론 ·····························161
2. 객관주의적 관점을 토대로 한 교수설계 이론 ·····························164
3. 구성주의적 관점을 토대로 한 교수설계 이론 ·····························173
4. 사회문화적 관점의 학습 이론 ··············································185
CHAPTER 07 상호작용 설계 방법 ····························································193
1. 상호작용 설계의 원칙 및 전략 ·············································195
2. 상호작용을 위한 인터페이스 설계 ·········································201
3. 상호작용성 향상을 위한 화면설계 ·········································206
CHAPTER 08 교수-학습 유형별 설계 방법 ·················································219
1. 개인교수 ·····································································221
2. 반복연습 ·····································································224
3. 시뮬레이션 ···································································227
4. 교육용 게임 ··································································232
5. 자료제시 ·····································································236
6. 문제해결 ·····································································238
CHAPTER 09 지식의 유형별 설계 방법 ·····················································245
1. 개념 학습을 위한 설계 방법 ···············································247
2. 원리 학습을 위한 설계 방법 ···············································250
3. 절차 학습을 위한 설계 방법 ···············································252
4. 인지 전략 학습을 위한 설계 방법 ·········································254
5. 태도 증진 학습을 위한 설계 방법 ·········································256
6. 운동 기능 숙달 학습을 위한 설계 방법 ···································258
CHAPTER 10 설계의 실제 ·····································································261
PART 03 컨텐츠 개발 및 평가
CHAPTER 11 컨텐츠 개발 ·····································································309
1. 개발 과정 ····································································311
2. 멀티미디어 자료 제작 ·······················································327
3. 웹 문서 제작 ································································335
CHAPTER 12 컨텐츠 운영 환경 ······························································343
1. e-Learning 컨텐츠 운영 환경의 개념 ····································345
2. e-Learning 컨텐츠 운영 환경의 구성 ····································347
3. LMS(Learning Management System)의 기능 ··························351
4. 다양한 교육매체의 운영 환경 ··············································356
CHAPTER 13 컨텐츠 평가 ·····································································363
1. 컨텐츠 평가의 개념과 목적 ·················································365
2. 컨텐츠 평가의 절차 ·························································367
3. 평가도구의 신뢰성과 타당성 ···············································369
4. 컨텐츠 평가의 주요 영역 ···················································370
5. 컨텐츠 평가 항목 및 준거 ··················································373
6. 컨텐츠 평가와 스마트교육 ··················································383
CHAPTER 14 개발 및 평가의 실제 ··························································389
1. 개발의 실제 ··································································391
2. 평가의 실제 ··································································419
부 록: 행동목표 진술 동사 리스트 ····························································437
찾아보기 ·········································································447
저자소개
조미헌
University of Wisconsin-Madison, 컴퓨터교육ㆍ교육공학 전공 석사ㆍ박사
(현) 청주교육대학교 컴퓨터교육과 교수
안동대학교 교육공학과 교수 역임
한국교육개발원 부연구위원 역임
김민경
이화여자대학교, 수학교육 전공 석사
Iowa State University, 수학교육ㆍ교육공학 전공 박사
(현) 이화여자대학교 초등교육과 교수
김미량
Lehigh University, 교육공학 전공 석사
서울대학교, 교육공학 전공 박사
(현) 성균관대학교 컴퓨터교육과 교수
공공데이터전략위원회 위원
정부혁신추진협의회 위원
전자정부추진위원회 위원
이옥화
University of Wisconsin-Madison, 컴퓨터교육ㆍ교육공학 전공 석사ㆍ박사
(현) 충북대학교 교육학과 교수
(현) 한국문화정보원 이사
한국과학기술원 시스템공학센터 선임연구원 역임
한국교육개발원 책임연구원 역임
국가 홍조근조훈장 수상
(전) 대통령 국가정보화전략위원회 위원
(전) 대통령 교육혁신위원회 위원
(전) 한국교육학술정보원 이사
(전) 한국교육정보미디어학회장
허희옥
이화여자대학교, 교육공학 전공 석사
Florida State University, 교육공학 전공 박사
(현) 순천대학교 컴퓨터교육과 교수
한국교육개발원 연구원 역임
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